![]() My PC wasn't ready when I arrived, so I spent my first day waiting for my equipment and playing a very early build of a game known then as Project Ego, what would later become Fable. I soon became accustomed to the strange sense of time kept by the trains in that part of the country. I arrived late due to miscalculating the ever-reliable train service. It wasn't a huge office, but it was situated on the ground floor of a building next to the river in Godalming, a village to the south of Guildford where Lionhead was based. There were 20 or so people there when I joined game developer Big Blue Box in December of 2001 and, with few exceptions, all of them would be there at the end as well. "All our sweetest hours fly fastest." -Georgics, Virgil The recent closure of Lionhead Studios made this an ideal time to share some of those stories. I don’t think I could come up with a more perfect description of how my time working on Fable felt than those words penned by Dickens nearly 160 years ago. "It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of Light, it was the season of Darkness, it was the spring of hope, it was the winter of despair, we had everything before us, we had nothing before us, we were all going direct to Heaven, we were all going direct the other way. ![]()
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